After five months playing Persona 5 I have finally beat it. I also decided to give a few weeks to let everything sink in in order to write a fair review. The reason I’m doing this is because I love it so much I want to try to remove the hype factor but honestly I think it’s impossible now because of how much I enjoyed it.
With so much to cover I don’t think I know where to begin from, so let’s go in order this time and start with the story. Continue reading
Before I even start my review I have to say that I love this game but I also hate it. Thankfully I love it way more than I hate it but by god, it’s hard having mixed feeling about something and trying to put them into words. In Shin Megami Tensei: Strange Journey you have some aspects that are so incredibly good, immersive and captivating but on the other hand there are some things that are so infuriating…
Bear in mind, I consider myself big fan of the Megami Tensei games and while I love most games of this franchise I’ve played, there are some things in some entries that I can’t help but criticize.
Some of my complains here may seem like a rant, and in a way they are but bear in mind that even having a big and growing fandom, not all fans enjoy the same qualities of the games equally. While my complains are not restricted to Strange Journey I think it’s pertinent to talk about those here because of all the games I’ve played, they are most apparent in this title.
The game starts when a distortion appears in Antarctica, some sort or a black-ish hole, engulfing it and named the Schwarzwelt. This area is steadily growing and threatening to eventually cover the entire planet. To stop it, the United Nations sends a special team to go inside, look into it and somehow try to find a way to stop it, however they could not possible imagine what they would find once they enter it.
After ten years in production that long time awaited Final Fantasy XV has arrived in November 29, 2016. as a longtime fan and being Final Fantasy my favorite series in videogames and Final Fantasy VII being my all time favorite game, I took my sweet time to play it to completion.
With such a legacy standing behind it, so many memorable stories, characters and worlds throughout the series and most of all, the very controversial reception to Final Fantasy XIII, this game had a lot to prove right from the get go. So, how did it do?
Tales of Xillia is a Japanese RPG from Namco Bandai, and for those who not know, a series that started way back in the Super Famicon in Japan. While it doesn’t garner the same popularity as Final Fantasy its popularity grew a lot over the years not only in Japan but also in the West.
Story & Characters:
In this game of the series you have the option of playing as one of two protagonists, Jude, a young medical student or Milla Maxwell, the lord of spirits.
The story does start kind of slow and it can get a while before you get involved into it but once it does it has a way of grabbing you and not letting you go until the end. It can also get a little complicated at parts, especially when the characters start using terms from this created world and these words are so similar sometimes you can’t help but to feel confused. Nevertheless, the story while good is not something to be impressed but the characters are all very well done and likeable.
This for me was a particularly good point of this game. For reference, I played the last game in the series released for the Playstation 3, Tales of Graces, and in that game the characters were in my opinion so boring, bland and uninspired I could not for as much as I tried get attached to them.
In Tales of Xillia, you can rest assured because all of them, in each particular way good characters, even their voices seem to match each of them well. Continue reading
Since Atelier Rorona for the Playstation 3 I can safely say I have became a fan of the Atelier series. Even though I have yet to play previous games I played and had a great time all the games that followed it, as it is here with Atelier Ayesha: The Alchemist of Dusk.
If you are familiar with these past atelier games this one follows the tradition and doesn’t have much significant changes but some subtle ones that may make you like it more or a little less.For those not familiar with this series I will give a brief explanation.
You play as a young alchemist, exploring the world, fighting monsters and gathering materials which later you can use to synthesize many items, be them weapons, armor, healing items and even more. While doing so you meet a lot of fun and lighthearted different characters, having a huge amount of events and conversations, some being quite funny and most of them enjoyable.
The story of the game, and these last games in the series don’t have that usual “let’s save the world” which is common in JRPGs, so in essence this is a a nice, slow paced game and I might add a relaxing one at that. I personally love that aspect of it as you’re not in a hurry you have your time to explore and go about what you want to do as you see fit, well kinda of. Continue reading
I’m a big fan of Japanese RPGs and after playing Tales of Vesperia on the Xbox 360 and having a blast with it some years ago I was excited to play Tales of Graces f on the PS3 but how does it stands?
I will start by saying I’ve had mixed feelings about this game. Even thought Tales of Graces is an enhanced port of a Wii game and it would be unfair to expect it to at least have the same quality of graphics as Tales of Vesperia, there are some things that I think are not excusable but before going about the bad, let’s start with the good part because what is good in it, is actually really good. Continue reading